Machina Redeployment
Spell Normal

Machina Redeployment

  • Archetype:
  • Machina

  • View:
  • 4309




Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.




 
 
AI Power Analysis
Searcher / TutorConfidence: HighEvaluated Oct 6, 2026
71± 5/ 100
Power Score
Intrinsic 68
Deck 70

Machina Redeployment — Power Evaluation

Final Score: 71 ± 5 · Confidence: High

  • Intrinsic: 68.5 · Deck: 70.35 · Meta: provisional
  • Primary role: Searcher / Tutor · Secondary: Combo enabler, Extender

Why it scores here

Machina Redeployment is an efficient tutor that generates consistent card advantage by converting one discard into two tutor'd Machina cards, enabling reliable combo setup and hand refueling. It appears in 100% of sampled combos and 38 distinct archetypes, confirming strong accessibility and splashability across Machina variants. However, as a spell card with zero disruption or material utility, it contributes purely to resource generation and enablement rather than board control or interaction. Its worth lies entirely in the acceleration and tutoring it provides to Machina-based strategies.

Axis scores

Axis Score Evidence
Accessibility 85 Live normal spell run at 3 copies in 63% of sampled decks, with 40% combo usage as starter and multiple deck pathways confirming accessibility (observed)
Combo & Conversion 70 Builds to boards with 2 boss monsters and net +2 card advantage in Earth Machine examples, with avg power index 64.4 when present, indicating solid but non-dominant board lift (observed)
Resource Economy 78 Costs 1 discard to add 2 different Machina cards to hand, delivering net +1 advantage per activation, with combo examples showing +2 advantage in typical plays (verified)
Effect & Interaction 8 Card text contains zero disruption, negation, removal, or opponent interaction; purely generative in function (verified)
Material Utility 5 Spell card type prevents material usage as synchro/xyz/fusion body and cannot serve as level/tuner/attribute provider even when effect is negated (verified)
Resilience & Flexibility 72 Redundant at 3 copies, two effect modes adapt to hand state, once-per-turn throttling is standard, no self-locking or deck conflicts (verified)
Deck-Building Efficiency 82 Zero garnet risk, splashable across 38 distinct archetypes, avg 2.43 copies per deck indicates clean slot cost with no restrictive locks (observed)

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Combo enabler/Starter. Intrinsic ≈ 68.5, Deck ≈ 70.35, Meta = provisional. Modifiers: Splashability bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Efficient card advantage generator (1 discard → 2 tutors, net +1)
  • Highly splashable across Machina-based strategies and variants
  • Zero garnet or brick risk in any deck running Machina cards
  • Flexible discard cost (any card via effect 1, Machina-specific via effect 2)
  • Appears in 100% of combo samples as starter or resource enabler

Weaknesses

  • Zero opponent interaction or disruption
  • No material utility (spell card cannot be used for synchro/xyz/fusion)
  • Once-per-turn activation limit throttles multiple-activation strategies
  • Requires Machina archetype presence for optimal resource tutor
  • No board presence or ongoing effect after resolution

Counters / choke points

  • Graveyard shutdown effects (Macro Cosmos, D.D. Crow) reduce discard synergy
  • Hand traps preventing spell activation (Ash Blossom & Joyous Spring)
  • Deck-shuffling effects minimize tutoring precision (minor impact)

Best use

Tutor / Resource generator / Combo enabler. Decks: Machina (primary engine), Train (secondary hybrid), Infinitrack (tertiary hybrid), Earth Machine variants, Any Machina-heavy archetype. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: discard 1 to add 2 Machina monsters (different names) from deck to hand, or discard 1 Machina to add 2 Machina cards (different names, not this card) from deck to hand; Once-per-turn activation limit; Legal in TCG, OCG, MasterDuel, DuelLinks; Spell card type with no material utility
  • Observed: Appears in 100% of 5 sampled combo boards (5/5 appearances); Used as starter in 40% of combo appearances, end-hand resource in 40%; Avg power index 64.4 when present in combos; Net card advantage +2 in Earth Machine example combos (2 boss monsters, 2 resource); Included in 400/400 sampled decks in main deck at avg 2.43 copies (mostly 3x); Splashable across 38 distinct archetypes; 97.5% co-occurrence with Machina Citadel, 96.2% with Machina Gearframe
  • Inferred: Primary role is Searcher/Tutor based on text and consistent deck centrality across 38 archetypes; Secondary role is Combo enabler, confirmed by 40% starter usage in combos; High splashability score (~80) inferred from 38-archetype inclusion despite Machina-specific text; Zero garnet/brick risk inferred from universal compatibility with any Machina-containing deck
  • Data gaps: Banlist status unknown — assumed unlimited (3 copies) based on current availability Top-card ranking data absent — card is not flagged as top-card in any format, suggesting it is a support piece rather than a format-defining engine Rulings edge cases unknown (e.g., interaction with cards that affect card selection from deck) — assumed standard for tutor cards











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